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import QtQuick 2.0
import QtQuick3D 1.15
import LightUtils 1.0

Model {
    id: lightModel

    property alias geometryName: lightGeometry.name // Name must be unique for each geometry
    property alias geometryType: lightGeometry.lightType
    property Material material

    function updateGeometry()
    {
        lightGeometry.update();
    }

    scale: Qt.vector3d(50, 50, 50)

    geometry: lightGeometry
    materials: [ material ]

    LightGeometry {
        id: lightGeometry
    }
}
